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WepIconWaterBalloon Water Balloon Aquamansprite
WaterBalloonWepGif
Weapon code WaterBalloonWep
Comes from Mega Man 8
Weapon color scheme Purple on cyan
Fire rate Fast-Very Fast
Missile speed Medium-Fast
Capacity 42 uses
Weapon hotkey/type [3] Rapid fire
Damage 8 (Water Balloon)

5 <*> (64) (Splash on contact)

Appears in
these maps
MM8AquaMM8Astro2MM2BubbleMM8DuoMM1FireMM8FrostMM8GrenadeMM1GutsMM5GyroMM7JunkMM1OilMM3ShadowMM7Wily2MM8Wily2MM3SparkMM6TomahawkMM5WaveMeltingmetalAlloutassaultFrigi doh ceanMol ten mountainsCliffsideglamour

Aqua Man's Water Balloon fires large pellets of water in a low arc that splash when they hit a wall or player. The balloons deal weak damage, but are compensated a very rapid fire rate. The splash also does some additional damage. Because of its combination of average ammunition consumption, speed, and fire rate, it is a popular weapon.

Tactics

Using Water Balloon

Water Balloon is extremely easy to use and requires little explanation. Just run up to any opponent and drench them with water! Keep your distance and be wary of its low arc. Because it is affected by gravity though, it can be an excellent weapon to use against a foe with a height advantage.

Vs. Water Balloon

There's not much you can do against a Water Balloon assault but try to back up out of its range and counter with a long ranged weapon like Ballade Cracker. If you have enough health, you can try to get close to your enemy and counter with something more damaging like Yamato Spear. However, this may prove difficult because Water Balloon's sheer number of projectiles can stun you repeatedly.

Code

actor WaterBalloonWep : MegaBuster 11098
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 1
Weapon.AmmoGive 42
Weapon.SlotNumber 3
Obituary "%o was drenched by %k's Water Balloon."
Inventory.Pickupmessage "Power up! Water Balloon!"
weapon.ammotype "WaterBalloonAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "WATERBI"
Scale 2.0
States
{
Spawn:
WEA4 I 1
loop
Ready:
WTRB H 0 ACS_ExecuteAlways(998,0,84)
WTRB H 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
WTRB H 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
WTRB H 1 A_Raise
Loop
Fire:
WTRB H 0 A_JumpIfNoAmmo("NoAmmo")
WTRB H 0 A_PlaySoundEx("weapon/waterballoon","Weapon")
WTRB H 0 A_FireCustomMissile("WaterBalloon",random(-3,3),1,8,0)
WTRB IJ 3
WTRB J 1
WTRB H 1 A_Refire
Goto Ready+1
NoAmmo:
WTRB H 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor WaterBalloonAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 42
}

actor WaterBalloon
{
PROJECTILE
-DONTSPLASH
-NOGRAVITY
+FORCEXYBILLBOARD
height 5
radius 5
damage (8)
speed 45
scale 2.5
damagetype "WaterBalloon"
States
{
Spawn:
WTRB BCD 2
loop
Death:
WTRB K 0 A_ChangeFlag("NOGRAVITY", 1)
WTRB K 0 A_Explode(5,64,0)
WTRB K 0 A_JumpIf(ceilingz-z<16,"DeathUp")
WTRB KLMN 2
stop
DeathUp:
WTRB O 0
WTRB OPQR 2
stop
}
}

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