No game would be complete without stages, and stages...this game has. Every single Robot Master and then some have an arena they can call their own in the tournament.
Quick Reference Chart
Deathmatch stages are usually straight-up shoot-outs, but some levels have gimmicks which make things interesting for you and your adversaries. You'll find yourself on each and every one of these levels at least once in Story Mode (with the exceptions of Wily's Hideout 2, Skull Castle Core, Skull Castle Depths, Skull Fortress 2, Skull Fortress 3, Skull Fortress 4, and Reclaimed King's Tower. On each one, your AI opponents will include the Robot Master whose stage the map is based on, and you'll be able to find their associated weapon somewhere within it. The weapons tend to have a more convenient usefulness in their own stage, as the stage's layout and gameplay are influenced and adapted to the weapon. For instance, Cut Man's stage is made of very tiny corridors, making Rolling Cutter, Cut Man's weapon, much easier to use, since the targets have a very small zone for dodging.
On top of the common stages, there exist special stages which serve a specific purpose in the Story Mode.
|Stage Name||Original Game|
|Dr. Light's Lab||Mega Man 1-10|
Capture the Flag
While absent from the Single Player mode, the game comes with a handful (up from a trio in v1a) of Capture the Flag levels, each with their own unique features. While none are based on any specific game level, each have a number of features from a variety of levels.