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WepIconDWN024-Shadow Shadow Blade Shadowmansprite
ShadowBladeWepGif
Weapon code ShadowBladeWep
Comes from Mega Man 3
Weapon color scheme Purple-on-Pink
Fire rate Medium
Missile speed Slow-Medium
Capacity 28 uses
Weapon hotkey/type [4] Close range
Damage 16 (Ripping) (One blade)
Appears in
these maps
MM8AquaMM8Astro2MM1BombMM3DocRobotMM6FlameMM2FlashMM3GammaMM5GravityMM1OilStageIconRobotMastersSacredshrinesMM3ShadowMM3WilyMM3SnakeMM5StarMM1TimeMM6Yamato

Shadow Blade throws shuriken blades that rip through enemies and return to the attacker after traveling a short distance.

Tactics

Using Shadow Blade

Shadow Blade is a deadly close range weapon that can rip enemies apart in seconds if aimed correctly. Chasing foes that are aware of you can usually keep away and use a ranged attack, so try to attack unsuspecting foes or switch into it. It's distance is enough to counter Top Spin well. As it rips through opponents, it can easily destroy more than one enemy at a time if they're close enough.

Vs. Shadow Blade

Keep well away from your enemy and counter with a ranged weapon. Jumping can help if you're in a tight spot. Strafing is your friend, as the blades have a very narrow hitbox.

Code

actor ShadowBladeWep : MegaBuster 10022
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 1
Weapon.AmmoGive 28
Weapon.SlotNumber 4
Obituary "%o was assassinated by %k's Shadow Blade."
Inventory.Pickupmessage "Power up! Shadow Blade!"
weapon.ammotype "ShadowBladeAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "SHADI"
Scale 2.0
States
{
Spawn:
WEAP A 1
loop
Ready:
BUSH A 0 ACS_ExecuteAlways(998,0,4)
BUSH A 0 A_JumpIfNoAmmo("NoAmmo")
BUSH A 1 A_WeaponReady
Goto Ready+2
ReadyNoAmmo:
BUS2 D 1 A_WeaponReady
BUS2 D 0 A_JumpIfNoAmmo("ReadyNoAmmo")
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
BUSH A 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
BUSH A 1 A_Raise
Loop
Fire:
BUSH A 0 A_JumpIfNoAmmo("NoAmmo")
BUSH A 0 A_PlaySoundEx("weapon/shadow","Weapon")
BUSH A 0 A_FireCustomMissile("ShadowBlade",0,1,8,0)
BUSH BCDEFG 2
TNT1 A 4
BUSH HI 1
BUSH A 2
BUSH A 0 A_Refire
Goto Ready+1
NoAmmo:
BUS2 D 1 ACS_Execute(979,0)
Goto ReadyNoAmmo
}
}

actor ShadowBladeAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor ShadowBlade
{
PROJECTILE
Speed 31
Damage (16)
damagetype "ShadowBlade"
+RIPPER
+DONTBLAST
Radius 7
Height 7
scale 2.5
States
{
Spawn:
SBLA ABAB 3
SBLA A 0 A_ScaleVelocity(-1)
SBLA ABAB 3
Stop
Death:
TNT1 A 1
stop
}
}

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