Roll's Chaos Generator is a game mode originally created by CutmanMike after PinkKittyRose gave him several crazy ideas. When a match begins, the reels in the top right corner spins like a slot machine and chooses three effects at random. The three chosen effects then stay in effect until the map changes. It was originally released with 15 chaos effects, before an update increased it to 19.
The game mode has since been expanded on by Beed28 as Chaos Generator Upgraded, adding many more chaos effects and features, such as a hub area that allows players to manually choose any effects for the next map (with any unchosen slots being randomised like usual). The most recent release, Version G, has 36 effects in total.
Original Chaos Effects
New Base Weapon
In Chaos Generator Upgraded, the chosen weapon has infinite ammo.
All players are riding in the Wave Bikes that appeared in Wave Man's Stage. These bikes travel slower and cannot be crashed.
Most weapons now shoot more projectiles at once in a spread like fashion.
All players do twice the amount of damage.
All players only do half the amount of damage.
All players are immune to explosions and area of effect damage, and piercing projectiles dissappear on contact.
All players release random weapons on death. Note these weapons may not have nessesary been in the killed player's inventory.
All players release a very powerful explosion when killed. If this explosion kills another player, it will count as a frag.
Double Fire Rate
All weapons have increased attack speed.
When a player deals damage, they will regain health.
All players move twice as fast.
All players are flying, as if they were using Rush Jet.
All floors have no friction at all, making it extremely slippery.
All floors across the level start to wobble constantly, making jumps difficult.
This effect is almost entirely different in Chaos Generator Upgraded. The entire level wobbles up and down to a larger degree, enough to make players and items bounce up and down as if they were on a trampoline. However, the old Jelly World is still available (see below).
Projectiles reflect off of players, although they still take damage.
Players are rooted to the ground and cannot jump, but they can freely move up cliffs.
Eddie appears everywhere and gives weapons to nearby players.
Random Force Beams
Holes appear in walls around the level, and periodicly shoot the same instant death lasers from Quick Man's stage.
Additional Effects Introduced in Chaos Generator Upgraded
A swarm of Kyorowns appear around the level. Much like in Shade Man's stage, they will attack with a powerful projectile if provoked.
Exactly what the name says--the movement controls for all players are reversed.
Random Fire Traps
The fire traps from Fire Man's stage appear throughout the level in a fashion similar to the Random Force Beams.
Gutsman G Rampage
Dr. Wily has fitted Gutsman G with a teleportation device, allowing him to escape his MM7DW4 confines and wreck havok in the current level! He's invincible, so players are advised to run when they see him!
Players can damage each other when they touch, much like how enemies can damage Mega Man when they touch him.
The level's hidden Yashichi has had enough, and is now out for blood! Or scrap, whatever comes first. It moves slowly throughout the level, even passing through walls if it needs to. If it touches a player, they instantly explode and lose a frag, so beware!
A small but endless tremor begins to shake the level, making it difficult for players to dodge and keep their footing.
The floors across the entire level all gain bouncy properties, similar to the springs in Spring Man's stage.
The game view is filtered to look like it's being played on a Game Boy! Which means it's almost impossible to tell what weapon players are currently equipped with.
Midair movement becomes very difficult to control, but players can move faster by jumping.
A horde of zombies invades the level! Players are advised to use fast, piercing or homing weapons (such as Yamato Spear, Magnet Missile or Bass Buster for effective weapons) against them and steer clear of large groups.
Players are completely invisible! Well, almost completely invisible...
Darkness blankets the level! Players may only be able to see their immediate surroundings at various times.
Lock on autoaiming
All players automatically aim at nearby other players and visa versa.
Due to heavily interfearing with the players, this is one of the only effects that is never chosen at random, the other being Ultimate Gauntlet.
All players are automatically given a permanent Beat Support that does not expire.
The ultimate chaos, this armageddon is so dangerous and deadly and trollish that Roll has sealed it off in the hub and prevented it from showing up in the normal randomiser rotation. If you find it, please refrain from activating it, or you will face the dire consequences!
These can be changed in the hub map.
Number of Effects
Changes how many Chaos Generator effects are present in the match, from just one or three.
Old Jelly World
Jelly World was changed in Chaos Generator Upgraded. This option determines whether to use the old Jelly World from the original Chaos Generator release or the new one.
- Chaos Generator Upgraded fourm topic.