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WepIconDWN039-Napalm Napalm Bomb Napalmmansprite
NapalmBombWepGif
Weapon code NapalmBombWep
Comes from Mega Man 5
Weapon color scheme Blue-on-Orange
Fire rate Slow-Medium
Missile speed Slow-Very Slow
Capacity 28 uses
Weapon hotkey/type [5] Power weapon
Damage 60 <*> (128) (One Napalm Bomb explosion)
Appears in
these maps
MM5CrystalMM1CutMM5DarkmanMM4DrillMM4DustMM2FlashMM7FreezeMM3GammaMM5NapalmStageIconRobotMastersMM8SearchMM7Wily2MM3SnakeMM3SparkSnakesinspaceMeltingmetalUnderwaterBA Sex

Napalm Bomb is an explosive weapon that fires gravity-affected bombs that bounce along the floor a short distance before exploding after a second or two. They explode instantly if they make contact with an enemy.

Tactics

Using Napalm Bomb

Napalm Bomb can be used in a way similar to Hyper Bomb. Run around the outskirts of big fights and leave trails of bombs all over for your enemies to run into. It can also be used to directly attack your opponents, as they explode on contact. Get up close and throw bombs at their face and they should die from only two direct hits.

Vs. Napalm Bomb

Try your best to avoid Napalm Bombs that are bouncing around the arena, as they take off at least half your health. Keep away from anyone trying to chase you with them and switch to ranged weapons. Don't expect to outlast the barrage as they'll have plenty of ammo. Leaf Shield reflects Napalm Bombs.

Code

actor NapalmBombWep : MegaBuster 10035
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 1
Weapon.AmmoGive 28
Weapon.SlotNumber 5
Obituary "%o was blown to bits by %k's Napalm Bomb."
Inventory.Pickupmessage "Power up! Napalm Bomb!"
weapon.ammotype "NapalmBombAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "NAPAI"
Scale 2.0
States
{
Spawn:
WEAP C 1
loop
Ready:
NAPA T 0 ACS_ExecuteAlways(998,0,5)
NAPA T 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
NAPA T 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
NAPA T 1 A_Raise
Loop
Fire:
NAPA T 0 A_JumpIfNoAmmo("NoAmmo")
NAPA T 0 A_PlaySoundEx("weapon/mbuster","Weapon")
NAPA T 0 A_FireCustomMissile("NapalmBomb",0,1,8,0)
NAPA UV 6
NAPA T 13
NAPA T 0 A_Refire
Goto Ready+1
NoAmmo:
NAPA T 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor NapalmBombAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}


actor NapalmBomb
{
PROJECTILE
damagetype "NapalmBomb"
Radius 6
Height 7
scale 2.5
-NOGRAVITY
+CANBOUNCEWATER
+HEXENBOUNCE
speed 15
bouncefactor 0.6
wallbouncefactor 0.0
reactiontime 15
bouncecount 5
States
{
Spawn:
NAPA A 0
NAPA A 0 ThrustThingZ(0, 25, 0, 1)
NAPA A 0 A_CountDown
NAPA ABCD 4
Goto Spawn+2
Death:
NAPA A 0 A_Stop
NAPA A 0 A_PlaySoundEx("weapon/napalm", "Weapon")
NAPA A 0 A_ChangeFlag("NOGRAVITY",1)
NAPA D 0 A_Explode(60, 128, 0)
NAPA DEFGHIJKLMNOPQRS 2
stop
}
}

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