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WepIconDWN009-Metal Metal Blade Metalmansprite
MetalBladeWep2Gif
Weapon code MetalBladeWep
Comes from Mega Man 2
Weapon color scheme Brown-on-Yellow
Fire rate Fast-Very Fast
Missile speed Medium
Capacity 28 uses
Weapon hotkey/type [3] Rapid fire
Damage 14 >> (One saw blade)
Appears in
these maps
MM2AirMM4BrightMM7CloudMM4DiveMM4CossackMM1ElecMMGB1EnkerMM3GammaMM7JunkMM6KnightMM2MetalMM6MrXMM2QuickStageIconRobotMastersMM8SearchMM2WilyMM7Wily1MM7Wily2MM4SkullMM3SparkMM7SpringMM5StoneMM8SwordMM3TopMM7TurboMM1Wily1MeltingmetalIcyfortsClockworkfactoryAlloutassaultCliffsideglamourDoublecastleTurborumble

Metal Blade is a rapid firing weapon that throws circular saw blades that rip through enemies at a very fast pace. With its fast speed and good damage, it is considered one of the best all-around weapons in the game.

Tactics

Using Metal Blade

Metal Blades are good at both long and short range. At close range there's little your opponents can do to escape, if you can keep them in your sights. Just aim and fire, try not to waste them all!

Vs. Metal Blade

Keep well away from anyone wielding Metal Blade and take cover as soon as you can. Counter with ranged weapons! Alternatively, strafing works well against this weapon as the blades have a small horizontal hitbox. As with all ripping weapons, try not to back up against incoming projectiles.

Code

actor MetalBladeWep : MegaBuster 10048
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 1
Weapon.AmmoGive 28
Weapon.SlotNumber 3
Obituary "%o was sliced by %k's Metal Blade."
Inventory.Pickupmessage "Power up! Metal Blade"
weapon.ammotype "MetalBladeAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "METLSI"
Scale 2.0
States
{
Spawn:
WEAP S 1
loop
Ready:
BUSH J 0 ACS_ExecuteAlways(998,0,17)
BUSH J 0 A_JumpIfNoAmmo("ReadyNoAmmo")
BUSH J 1 A_WeaponReady
Goto Ready+2
ReadyNoAmmo:
BUS2 C 1 A_WeaponReady
BUS2 C 0 A_JumpIfNoAmmo("ReadyNoAmmo")
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
BUSH J 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
BUSH J 1 A_Raise
Loop
Fire:
BUSH J 0 A_JumpIfNoAmmo("NoAmmo")
BUSH J 0 A_PlaySoundEx("weapon/metalblade","Weapon")
BUSH J 0 A_FireCustomMissile("MetalBlade",0,1,8,0)
BUSH KL 2
BUSH MN 3 
//BUSH QR 1 
BUSH QQR 1 A_Refire
Goto Ready+1
NoAmmo:
BUS2 C 1 ACS_Execute(979,0)
Goto ReadyNoAmmo
}
}
actor MetalBladeAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor MetalBlade
{
PROJECTILE
scale 2.5
+RIPPER
+DONTBLAST
Speed 40
Radius 3
Height 4
Damage (14)
damagetype "MetalBlade"
States
{
Spawn:
METL AB 3
loop
}
}

See also

IG Metal Blade

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