The Megaman Powered Up expansion, organized by CutStuff member Myroc, is a collection of fan-made maps based off of the game of the same name. The pack includes 10 new maps, 3 new weapons, 4 new items, 18 new skins (most of which are Roll edits,) and the return of the famous Yashichi. It now has it's own Story Mode chapter selectable from the Single Player menu, not Dr. Light's Lab, and features a secret boss and a final boss with two forms. The current version being used is V1C which can be found here.

Cut Man Powered Up

Cut Man Powered Up
Map creator(s) Myroc
Map code MMPCUT
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN007-FireWepIconDWN017-NeedleWepIconDWN022-SnakeWepIconDWN027-DrillWepIconDWN046-TomahawkWepIconScorchWheel OilSlider
Available Items WepIconSWN001-BassItemIcon-RushCoil


Yashichi seen behind grate underneath the bridge.

Guts Man Powered Up

Guts Man Powered Up
Map creator(s) Myroc, OrangeMario, Messatsu, etc.
Map code MMPGUT
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN004-GutsWepIconDWN017-NeedleWepIconDWN019-GeminiWepIconDWN022-SnakeWepIconDWN027-DrillWepIconDWN030-DustWepIconDWN034-WaveWepIconDWN045-PlantWepIconDWN046-TomahawkWepIconNoN000-QuintWepIconMKN003-BalladeWepIconDWN052-ThunderBolt TimeSlow
Available Items ItemIcon-TangoRollItemIcon-TrebleSentry EnergyBalancer


Yashichi seen behind the stalactite by the Water Wave.

Elec Man Powered Up

Elec Man Powered Up
Map creator(s) Messatsu, Blaze
Map code MMPELE
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN006-BombWepIconDLN008-ElecWepIconDWN013-CrashWepIconNoN000-QuintWepIconMKN002-PunkWepIconDWN052-ThunderBoltWepIconScorchWheel TimeSlow RollSwing
Available Items WepIconSWN001-BassItemIcon-TangoRollItemIcon-RushCoilWepIconDLN001-SuperAdaptor ChargeUpgrade EnergyBalancer


Yashichi seen inside an indent. Reachable by using Rush Coil + Super Adaptor.

Bomb Man Powered Up

Bomb Man Powered Up
Map creator(s) Blaze
Map code MMPBOM
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN004-GutsWepIconDLN005-IceWepIconDLN006-BombWepIconDWN013-CrashWepIconDWN020-HardWepIconDWN027-DrillWepIconDWN030-DustWepIconDWN033-GravityWepIconDWN034-WaveWepIconDWN039-NapalmWepIconDWN048-YamatoWepIconMKN003-BalladeWepIconDWN051-DangerWrapWepIconScorchWheelWepIconDWN054-SlashClaw OilSlider TimeSlow
Available Items WepIconDLN000-ProtoItemIcon-RushCoil


Yashichi seen by the pillar holding the Hard Knuckle. Reachable by using Rush Coil.

Ice Man Powered Up

Ice Man Powered Up
Map creator(s) Messatsu
Map code MMPICE
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN005-IceWepIconDWN009-MetalWepIconDWN012-QuickWepIconDWN016-WoodWepIconDWN024-ShadowWepIconDWN028-PharaohWepIconDWN039-NapalmWepIconDWN044-KnightWepIconMKN002-PunkWepIconDWN049-FreezeWepIconDWN052-ThunderBolt OilSlider TimeSlow RollSwing
Available Items WepIconDLN000-ProtoWepIconSWN001-BassItemIcon-TrebleSentry EnergyBalancer


Yashichi seen inside an indent by the Leaf Shield. Reachable by using Item-1.

Fire Man Powered Up

Fire Man Powered Up
Map creator(s) VyseTheLegend, Myroc
Map code MMPFIR
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN005-IceWepIconDLN006-BombWepIconDLN007-FireWepIconDWN015-HeatWepIconDWN022-SnakeWepIconDWN023-SparkWepIconDWN028-PharaohWepIconDWN041-BlizzardWepIconDWN048-Yamato OilSlider
Available Items None


Yashichi seen outside the gate from inside the Fire Trap.

Oil Man Powered Up

Oil Man Powered Up
Map creator(s) OrangeMario
Map code MMPOIL
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN007-FireWepIconDWN019-GeminiWepIconDWN020-HardWepIconDWN022-SnakeWepIconDWN027-DrillWepIconDWN043-FlameWepIconScorchWheel OilSlider
Available Items ItemIcon-TangoRollItemIcon-ExitUnit ChargeUpgrade


Yashichi seen outside the main structure.

Oil Man

Oil Man 8-Bit Sprite Sheet Who Can Be Used In The Skin

Time Man Powered Up

Time Man Powered Up
Map creator(s) Messatsu
Map code MMPTIM
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDWN009-MetalWepIconDWN010-AirWepIconDWN024-ShadowWepIconDWN029-RingWepIconDWN030-DustWepIconDWN034-WaveWepIconDWN038-ChargeWepIconDWN039-NapalmWepIconDWN043-FlameWepIconDWN045-PlantWepIconDWN051-DangerWrapWepIconDWN055-NoiseCrush TimeSlow RollSwing
Available Items ItemIcon-Eddie ChargeUpgrade


Yashichi seen outside the center window by the pacing Shield Attacker.

Time Man

Some 8-Bit Time Man Sprites Who Can Be Used In The Skin

Wily Castle 1 Powered Up

Wily Castle 1 Powered Up
Map creator(s) VyseTheLegend
Map code MMPDW1
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN003-CutWepIconDLN004-GutsWepIconDLN005-IceWepIconDLN006-BombWepIconDLN007-FireWepIconDLN008-ElecWepIconDWN022-SnakeWepIconDWN029-Ring OilSlider TimeSlow
Available Items ChargeUpgrade


"It will open when it's good and ready" - Messatsu

Wily Castle 2 Powered Up

Wily Castle 2 Powered Up
Map creator(s) Messatsu
Map code MMPDW2
Music {{{Tune}}}
Music Code {{{TuneCode}}}
Available Weapons WepIconDLN005-IceWepIconDLN006-BombWepIconDLN007-FireWepIconDLN008-ElecWepIconDWN034-WaveWepIconDWN039-NapalmWepIconDWN040-CrystalWepIconDWN043-FlameWepIconMKN002-PunkWepIconDWN049-FreezeWepIconDWN054-SlashClawWepIconDWN053-WildCoil OilSlider TimeSlow
Available Items WepIconDLN000-ProtoItemIcon-TangoRollItemIcon-Eddie ChargeUpgrade EnergyBalancer


Yashichi seen in the drain by the Energy Balancer.

SPOILER WARNING: Game spoilers to follow. Read at your own risk.

Mega Man?

Mega Man?
"It's me, Mega Man! I've decided Wily was right!"
Boss Health 300
Originally From Mega Man Powered Up
Available Weapons WepIconDLN005-IceWepIconDLN007-Fire
Available Items None

Mega Man? is a boss in Mega Man Powered Up that is encountered if the player plays as a Robot Master in his own stage.

In Mega Man 8-Bit Deathmatch's Powered Up fan expansion, Mega Man? is encountered if the player beats Oil Man's stage within 5 minutes in Story Mode. He will walk around the arena, shooting either a regular shot, or a charged shot. He can also slide at the player. If the player defeats him, they will obtain and keep the Charge Mega Buster for the rest of the game.

Like Enker, Punk and Ballade, the player only gets a single try against Mega Man?. If they are defeated, they will carry on without the Charge Mega Buster.

Mega Man? was later added to the core game in version 5 appearing as a boss during Chapters 1, 3, and 5, making a final appearance in Chapter 6 before being destroyed. Mega Man? also helps initiate the plot of Chapter 2 by kidnapping Guts Man before the fight in Chapter 1.

Wily Machine #1

Wily Machine #1
"Behold! My latest creation, the ultimate combat robot, Wily Machine Number #1!"
Boss Health 2500 (both forms)
Originally From Mega Man Powered Up
Available Weapons WepIconDLN003-CutWepIconDLN004-GutsWepIconDLN005-IceWepIconDLN006-BombWepIconDLN007-FireWepIconDLN008-Elec OilSlider TimeSlow
Available Items None

Wily Machine #1's second form.

Wily Machine #1 is the final boss in Mega Man Powered Up.

In Mega Man 8-Bit Deathmatch's Powered Up fan expansion, Wily Machine #1 is also the final boss, fought at the end of its own Story Mode chapter. When the fight begins, the player recieves all the weapons from Mega Man Powered Up, but as there's no ammo pickups, they must use them wisely. Wily Machine #1 also uses various weapons against the player, with the Wily Capsule attached changing colour to match the weapon. However, whenever he uses a weapon, he gains a weakness to another.

Wily Machine #1 Weapon Weakness
WepIconDLN003-Cut Rolling Cutter Super Arm
WepIconDLN004-Guts Super Arm Time Slow
WepIconDLN005-Ice Ice Slasher Hyper Bomb
WepIconDLN006-Bomb Hyper Bomb Rolling Cutter
WepIconDLN007-Fire Fire Storm Ice Slasher
WepIconDLN008-Elec Thunder Beam Oil Slider
Oil Slider Fire Storm
Time Slow Thunder Beam

After being defeated once, Wily Machine #1 reveals its second form as the arena expands to a circular area. It starts to fly, and can move freely. It still uses the Robot Master weapons and weaknesses, but now the Wily Capsule turns blue occasionaly while Wily Machine #1 shoots lightning balls at the player. Once the Wily Machine #1 is trashed, the Mega Man Powered Up Story Mode is finished.

Spoilers end here.


The Dev Team


  • MMPCUT - Myroc
  • MMPGUT - Myroc, OrangeMario, Messatsu, others who I can't quite recall
  • MMPTIM - Messatsu
  • MMPELE - Messatsu, Blaze
  • MMPOIL - OrangeMario
  • MMPFIR - VyseTheLegend, Myroc
  • MMPICE - Messatsu
  • MMPBOM - Blaze
  • MMPDW1 - VyseTheLegend
  • MMPDW2 - Messatsu

Weapons and Items

  • Time Slow - Yellow Devil, Messatsu
  • Oil Slider - Yellow Devil, Messatsu
  • Charge Buster - Messatsu, MrJ
  • Secret Weapon - Messatsu, MrJ, Kapus
  • Energy Balancer - SickSadWorld

Skins and Bots

  • Time Man FC - Blaze, Megaman, Lakister
  • Oil Man FC - Lakister
  • Botchats - The_Broker
  • Megaman? - Squidgy617
  • A truckload of Roll Skins - Kapus
  • Ninja Roll, Alley Cat Roll - Ryuga_Knight
  • Knight Roll, Christmas Roll - Squidgy617]
  • Alternate Time Man - Squidgy617
  • Alternate Oil Man - Squidgy617
  • Other More Alternate Oil Man-Rockman 7 And 8 FC Team
  • Other More Alternate Time Man-Rockman 7 And 8 FC Team

The Testers

Special Thanks

  • Ashley/EpicAncient - Co-Founder of project, who dropped out later on.
  • Beed28 - For his excellent boss tutorial.
  • The RM8FC Team - For making 8-bit Time/Oil Tilesets and 8-bit remixes of their music
  • CutmanMike - For making such an awesome game
  • Skulltag - For providing the engine which MM8BDM uses

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