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WepIconDLN005-Ice Ice Slasher Icemansprite
IceslasherWepGif
Weapon code IceSlasherWep
Comes from Mega Man
Weapon color scheme Blue-on-White
Fire rate Fast-Very Fast
Missile speed Slow
Capacity 28 uses
Weapon hotkey/type [3] Rapid fire
Damage 11 >> (One ice arrow)
Appears in
these maps
MM6BlizzardMM5ChargeMM1CutMMGB1EnkerMM2FlashMM7FreezeMM8FrostMM3GammaMM3GeminiMM1IceMM3MagnetMM6MrXStageIconRobotMastersMM7Wily4MM8TenguMM1TimeSnakesinspaceIcyfortsUnderwaterBA SexFrigi doh ceanDoublecastleDeserteddybearcitySpacedustSacredshrines

Ice Slasher is a rapid fire weapon that fires ice shards. The ice shards travel slowly across the stage and rip through anything that touches them. Unlike in Mega Man, they do not freeze enemies.

Tactics

Using Ice Slasher

Ice Slasher is best saved for battles where your opponents have little room to dodge. Because the Ice Slasher projectiles are so slow, it's usually best to get close up to your foes or try to create a "wall" of projectiles. It eats ammo fast so keep an eye on your weapon energy.

Vs. Ice Slasher

Ice Slasher is useless at long distances so try to back away from your opponent and fire away. Ice Slasher projectiles are also easy to jump over if there's enough room. Leaf Shield can reflect Ice Slasher.

Code

actor IceSlasherWep : MegaBuster 10045
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 1
Weapon.AmmoGive 28
Weapon.SlotNumber 3
Obituary "%o was iced by %k's Ice Slasher."
Inventory.Pickupmessage "Power up! Ice Slasher!"
weapon.ammotype "IceSlasherAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "ICESI"
Scale 2.0
States
{
Spawn:
WEAP P 1
loop
Ready:
ICES D 0 ACS_ExecuteAlways(998,0,15)
ICES D 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
ICES D 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
ICES D 1 A_Raise
Loop
Fire:
ICES D 0 A_JumpIfNoAmmo("NoAmmo")
ICES D 0 A_PlaySoundEx("weapon/iceslasher","Weapon")
ICES D 0 A_FireCustomMissile("IceSlasher",0,1,8,0)
ICES EFD 3
ICES D 0 A_Refire
Goto Ready+1
NoAmmo:
ICES D 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor IceSlasherAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}


actor IceSlasher
{
PROJECTILE
Radius 5
Height 5
scale 2.5
damagetype "IceSlasher"
damage (11)
+RIPPER
speed 22
States
{
Spawn:
ICES AB 3
loop
}
}

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