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WepIconDWN019-Gemini Gemini Laser Geminimansprite
GeminiLaserWepGif
Weapon code GeminiLaserWep
Comes from Mega Man 3
Weapon color scheme Cyan-on-White
Fire rate Medium
Missile speed Slow
Capacity 14 uses
Weapon hotkey/type [2] Long range
Damage 30 /\/ (One laser)
Appears in
these maps
MM1CutMM4DustMM1FireMM6FlameMM3GammaMM3GeminiMM3HardMM2MetalStageIconRobotMastersMM3ShadowMM5StoneMM4ToadMM5WaveMM3WilyNewgroundsClockworkfactoryVictoryisleEdgeofthedamnFrigi doh ceanMol ten mountainsClashinthestreet

The Gemini Laser fires a slow but strong beam that bounces off walls for a few seconds or until it hits an enemy. It appears on many stages, so be expected to see many of these lasers bouncing around causing chaos!

Tactics

Using Gemini Laser

Gemini Lasers are fantastic for close range battles, and even better in compact areas where your opponents have no way of dodging them. In corridors, try to angle the lasers at the walls so they bounce in a zig zag fashion, making it harder for enemies to avoid. At close range it's a good idea to just aim directly at your opponents, as they do high damage. In free for alls, fire them even when you can't see your enemies. Most likely they'll hit something, potentially scoring you frags!

Vs. Gemini Laser

As soon as someone starts chasing you with Gemini Laser, simply back off from them and try to get into an open area as soon as possible. It is not recommended to use close range weapons as the lasers can finish you off quickly. Leaf Shield can blow the lasers away from you if you happen to have it.

Code

actor GeminiLaserWep : MegaBuster 10041
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 2
Weapon.AmmoGive 28
Weapon.SlotNumber 2
Obituary "%o was suprised by %k's Gemini Laser."
Inventory.Pickupmessage "Power up! Gemini Laser!"
weapon.ammotype "GeminiLaserAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "GEMISI"
Scale 2.0
States
{
Spawn:
WEAP M 1
loop
Ready:
BLIZ D 0 ACS_ExecuteAlways(998,0,11)
BLIZ D 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
BLIZ D 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
BLIZ D 1 A_Raise
Loop
Fire:
BLIZ D 0 A_JumpIfNoAmmo("NoAmmo")
BLIZ D 0 A_PlaySoundEx("weapon/gemini","Weapon")
BLIZ D 0 A_FireCustomMissile("GeminiLaser",0,1,8,0)
BLIZ EF 3
BLIZ D 16
BLIZ D 0 A_Refire
Goto Ready+1
NoAmmo:
BLIZ D 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor GeminiLaserAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}


actor GeminiLaser
{
PROJECTILE
+HEXENBOUNCE
+CANBOUNCEWATER
WALLBOUNCEFACTOR 0.91
BOUNCEFACTOR 0.91
Obituary "%o was surprised by %k's Gemini Laser."
speed 25
Radius 5
Height 5
damagetype "GeminiLaser"
scale 2.5
damage (30)
+FORCEXYBILLBOARD
speed 22
reactiontime 150
States
{
Spawn:
GEMI A 0
GEMI A 0 A_SpawnItemEx("GemeniTrail",0,0,0,0,0,0,0)
GEMI A 1 A_CountDown
loop
}
}

actor GemeniTrail
{
+NOINTERACTION
+NOGRAVITY
+CLIENTSIDEONLY
+FORCEXYBILLBOARD
-SOLID
scale 2.5
height 0
radius 0
States
{
Spawn:
GEMI A 5
stop
}
}

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