|Evil Energy Robot|
"Prepare to be destroyed, pathetic machine...."
|Boss Health||1000 (takes eight hits from Duo Fist to defeat)|
|Originally From||Mega Man 8|
The Evil Energy Robot's singular line, just before absorbing the power of the Mega Man 8 Robot Masters
The Evil Energy Robot is the robot seen only in the opening to Megaman 8, and serves as the final boss of Mega Man 8-Bit Deathmatch Version 3.
Backstory and Role in Megaman 8-Bit Deathmatch
The Evil Energy Robot was said to be the source of the Evil Energy seen in Megaman 8, but was never fought at all during gameplay, only seen during the intro to the game as mentioned above. As such, he has an extremely minor role to play in the grander scheme of things. However, In Megaman 8-Bit Deathmatch, Wily takes a backseat as the antagonist this time, the Evil Energy Robot taking the role as the main antagonist in the Megaman 8 campaign instead of Wily. Considering that Wily's been the subject of two boss fights in the main game so far, it makes sense that he have a little bit of a break for now.
After a certain amount of frags have been achieved in the last stage of the Megaman 8 campaign (which is when you're one frag away from 20), the Evil Energy Robot will burst through the ceiling and touch down in the middle of the skirmish. The robot masters wonder where this thing came from before deciding to attack. The Evil Energy Robot, not willing to sit around and listen to the chatter, silences the eight of them before absorbing their power and ascending to space.
Duo appears after the scene is over. Walking up to him will initiate a cutscene in which Duo explains his prescence and how he got here in the first place. He says he'd go after the robot himself, but is far too weak to manage such a feat; his previous battle with you probably didn't help. However, figuring that you are still sturdy enough to stand up to him and are a fighter of justice despite handing Duo's metal keester to him on a silver platter a match ago, he gives the the Duo Fist, which is effectively a fist that can rocket forward on a chain to sock your opposition, even being able to be charged! (Think the Super Adaptor crossed with the Hard Knuckle, just without the flight capabilities)
After you take the weapon, you head to the center of the room and ascend into space after the Evil Robot. It's time for the final battle!
For a final boss, the Evil Energy Robot is extremely difficult to fight. In fact, aside from Gamma and the Metool Daddy before him, he is considered to be the toughest boss in the game, hands down. If you haven't died at least once trying to fight him without the use of cheats, then either the developers haven't done their jobs or you're just that godlike.
Unlike Gamma and the Metool Daddy. it is possible to beat this boss with the use of God Mode, since the Evil Energy Robot is clearly not five or ten times the size of you and can crush you underfoot for an easy win. It is not recommended that you use cheats for the full effect of the fight, unless you find yourself dying a lot and/or are getting angry.
As the fight is set in space, jumping controls almost as if you were flying; holding down the jump button will cause you to float up, and letting go of it makes you descend. You are going to need to utilize this extensively if you're going to survive the fight intact, as the Evil Energy Robot's attacks can potentially cover the entire arena, which is already kinda small.
The Evil Energy Robot utilizes specialized versions of each of the eight Mega Man 8 Robot Master weapons, which are upgraded and far more deadly than before. Eight color-coded skull shaped orbs will appear around the Evil Energy Robot before he chooses his attack with a blue energy ribbon connecting him to one of them. Knowing what each one does and how to avoid them is key to winning the fight.
The evil final boss of chapter 8 had nine attacks to use against the tornament robot
- Tornado Storm, a far more lethal form of Tengu Man's Tornado Hold, is telegraphed by the pink and bluish orb being chosen. The Evil Robot spins around rapidly, sending out swathes of tornadoes that circle the arena clockwise until they vanish. Avoid these by going in the same direction as the tornadoes are coming out, just try not to get hit by them while attempting to dodge ! You can also sit into a corner.
- Thunder Commando, An upgraded form of Clown Man's Thunder Claw, this attack is telegraphed by the turquoise and orange orb being chosen. Raising both of his arms out to his sides, two huge beams of energy similar to Clown Man's attack shoot from his hands and he spins around, twirling these beams in a spiral like pattern. Can be avoided if you rise in the air, and bob back down when a beam close to you misses you.
- Caustic Mine, a much more lethal form Aqua Man's Water Balloon, is telegraphed by the blue and purple orb being chosen. The Evil Energy Robot shoots out large globs of water, which float in place for a moment before detonating and sending smaller, but still lethal, water droplets everywhere. Can be avoided by staying out of the general radius of the bombs when they're coming towards you, then dodge the remaining droplets. Generally the simplest attack to dodge.
- Meteo Crusher, An easier to dodge variant of Astro Man's Astro Crush, is telegraphed by the yellow-green orb being selected. As stated, this is probably one of the easier attacks to avoid (at least until the Evil Energy Robot's health starts getting low). All it consists of is the Evil Energy Robot summoning an asteroid swarm, then coming after you during it. Can be dodged my simply moving out of the way of the meteors, just don't run into one of them as they are STILL lethal!
- Homing Stream, looking like Search Man's Homing Sniper was a rapid fire machine gun, is telegraphed by the brown and blue orb being chosen. A crosshair will appear and home in on you. It WILL get you, but once it does, run until he fires a quick stream of Homing Sniper missiles, which can be pretty unpleasant to be hit by. Can be avoided if you keep moving after he draws a bead on you. This attack is pretty glitchy if you're using God Mode when he uses this attack. The crosshair will diappear and the Evil Energy Robot will be stuck in place, unable to attack, but also unable to be attacked. In that case, better put that 'kill' command to use and restart the fight.
- Tidal Glacier: Frost Man's weapon, cranked up to eleven in this fight, is also arguably one of the hardest attacks to avoid and is telegraphed by the sky blue and yellow orb being chosen. The Evil Energy Robot sends a wave of snowflake shaped ice after you. It homes in on you, even while you're floating! If you're not prepared for that, the attack will hurt a bit. The ice can be destroyed, but it'll hardly hamper its progress. Can be avoided if you keep ahead of it and keep moving.
- Hellfire Claymore, which acts like Sword Man's weapon only more powerful, is telegraphed by the red and orange orb being chosen. The Evil Energy Robot slashes with a sword four times, twice horizontally and vertically, sending two waves of heat death at you in a cross pattern. Can be avoided by moving out of the way of the attack, but just be careful; he will charge at you too!
- Flash Bombardment, Grenade Man's weapon that has turned more powerful, is be telegraphed by the dark blue and yellow orb being chosen. The Evil Energy Robot will come after you and continuously fire loads of 5 Flash Bombs in a pattern that alternates between a horizontal and vertical spread until the end of the attack. Can be avoided by basically dodging like a maniac, as in moving and floating without stopping for anything.
- Dark Charge is his standard attack after he finishes firing off one of his attacks. He will stand in one place, flash for a few seconds, then charge at you hitting you with his charged fist. Don't outrun him, he'll catch up to you and you'll die tired.
The Dark Charge is when you can properly deal damage to him. When he's charging forward after you, he'll flash white as he's about to hit you; hit him at around that time to deal some great damage to him. To hurt him, you must use a charged Fist. Because the weak and mid Fists aren't powerful enough toward his Evil Energy. Remember that you cannot hit him at any other time, which means you'll have to avoid his attacks and persevere until you get another opening. As his health whittles down, he will start doing two attacks, one after the other, and can do it while the other one is still in effect! So, imagine having to dodge the Flash Bombardment in the middle of the Meteo Crusher. Sounds difficult? That's because it is.
(SPOILER/CHEATING ALERT !) By using a console command to get another weapon, you could notice that the Evil Energy Robot can get hit by any weapon except the uncharged and mid-charged Duo Fist. That's because the player isn't supposed to use another weapon than Duo Fist in this boss.
After thrashing the robot around with a few well placed charged fists, the Evil Energy Robot finally explodes, sending its parts lifelessly floating throughout the stars, thus signaling the end of the Megaman 8 campaign. Duo looks to the sunset and contemplates how he was wrong about how there seemed to be no one fighting for justice anymore. Now that he had met the plucky and determined tournament robot, he reconsidered, knowing that there was still at least some good left in the world willing to fight for everlasting peace.
However, as of version 4 the Evil Energy created by the Robot still lingers in one of Wily's fortresses, finally being refined in the climax of version 5 in a new form of evil: Roboenza.