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Dust Crusher

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WepIconDWN030-Dust Dust Crusher Dustmansprite
DustCrusherWepGif
Weapon code DustCrusherWep
Comes from Mega Man 4
Weapon color scheme Gray-on-White
Fire rate Slow-Medium
Missile speed Slow-Medium
Capacity 14 uses
Weapon hotkey/type [2] Long range
Damage 30 (Big waste)

8 (One split particle)

Appears in
these maps
MM8Astro2MM2BubbleMM8ClownMM2CrashMM4CossackMM8DuoMM4DustMM1ElecMM3GammaMM5GravityMM2MetalMM4MetoolDaddyStageIconRobotMastersMM3SparkMM1TimeIcyfortsClockworkfactoryVictoryisleAlloutassaultDoublecastleSacredshrines

Dust Crusher fires a large cube of garbage that splits into four smaller projectiles, which fly in an X shape across the field. Direct hits do major damage, especially if players are caught with the fragments as they split.

Tactics

Using Dust Crusher

Dust Crusher is a weapon used best at mid range, as the projectiles are fairly slow. They are good for both large and small battles, as the fragments that split can easily catch players. Direct hits are very powerful, so don't be afraid to get in your opponent's face.

Vs. Dust Crusher

Dust Crusher hurts a lot, so try to keep your distance and counter with ranged attacks. If your opponent is aiming near the floor, you can usually jump over the large cube and dodge its fragments at the same time. Leaf Shield reflects Dust Crusher and its fragments.

Code

actor DustCrusherWep : MegaBuster 10061
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 2
Weapon.AmmoGive 112
Weapon.SlotNumber 2
Obituary "%o got made into junk by %k's Dust Crusher."
Inventory.Pickupmessage "Power up! Dust Crusher!"
weapon.ammotype "DustCrusherAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "DUSTSI"
Scale 2.0
States
{
Spawn:
WEA2 K 1
loop
Ready:
DSTS B 0 ACS_ExecuteAlways(998,0,30)
DSTS B 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
DSTS B 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
DSTS B 1 A_Raise
Loop
Fire:
DSTS B 0 A_JumpIfNoAmmo("NoAmmo")
DSTS B 0 A_PlaySoundEx("weapon/mbuster","Weapon")
DSTS B 0 A_FireCustomMissile("DustCrusher",0,1,8,0)
DSTS CD 6
DSTS B 16
DSTS B 0 A_Refire
Goto Ready+1
NoAmmo:
DSTS B 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor DustCrusherAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor DustCrusher
{
PROJECTILE
Radius 10
Height 10
scale 2.5
damage (30)
speed 30
damagetype "DustCrusher"
States
{
Spawn:
DUST A 4
loop
Death:
MMFX B 0 A_SpawnItemEx("DustBit1",0,0,0,28,0,0,45)
MMFX B 0 A_SpawnItemEx("DustBit2",0,0,0,28,0,0,-45)
MMFX B 0 A_SpawnItemEx("DustBit3",0,0,0,28,0,0,225)
MMFX B 0 A_SpawnItemEx("DustBit4",0,0,0,28,0,0,-225)
MMFX BCDE 2
stop
}
}

actor DustBit1
{
PROJECTILE
Radius 6
Height 6
scale 2.5
damage (8)
speed 28
states
{
Spawn:
DUST B 4
loop
}
}

actor DustBit2 : DustBit1
{
states
{
Spawn:
DUST C 4
loop
}
}

actor DustBit3 : DustBit1
{
states
{
Spawn:
DUST D 4
loop
}
}

actor DustBit4 : DustBit1
{
states
{
Spawn:
DUST E 4
loop
}
}

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