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Mega Man 8-Bit Deathmatch has its own share of cheat codes. Note that these cheats can only be entered if playing in Story Mode, a skirmish game, or on a cheat server (sv_cheats 1).

Doom Cheat Codes

As Mega Man 8-Bit Deathmatch runs on Zandronum, a modification of the Doom source code, most of the standard cheat codes from Doom work. These should be typed while playing, and not in the console prompt.

Code Effect
iddqd Refills the player's health and gives invincibility, known as God Mode. Note that certain instant kill effects can kill a player even in God Mode, such as telefragging, Quick Man's laser beams, or being crushed by either the Metool Daddy or Gamma.
idclip Toggles noclipping on, allowing the player to move through walls and other objects.
iddt Automap cheat; typing once on the automap shows all walls, typing again shows all walls and entities, typing for a third time resets the automap to normal.
idkfa Gives all weapons, and gives the player armour (shown by the health gauge turning grey).
idfa Same as idkfa.
idmypos Shows player's coordinates.

Console Commands

These cheats are entered in the console prompt, accessed by pressing ` on the keyboard or through the options menu.

Code Effect
summon * Summons an entity ingame, replacing the * with the entity name (see below).
fly Allows the player to fly.
noclip Allows the player to move through walls and entities.
god Enables God Mode. Note that certain instant kill effects can kill a player even in God Mode, such as telefragging, Quick Man's laser beams, or being crushed by either the Metool Daddy or Gamma.
map * Changes to the map, replace the * with the mapcode (such as MM1CUT) to specify.
changemap * Displays the results and changes to the map, replace the * with the mapcode (such as MM1CUT) to specify.
nextmap Goes to next map.
kill Kills the player.
sv_fastweapons 1 Speeds up the weapons, with 0 being default. Using Drill Bomb will freeze the game in versions v2c and before.
sv_infiniteammo 1 Allows infinite ammo for most weapons, with 0 being default. This does not work in Story Mode, trying to do so will result in the message "DMFlags cannot be changed during a campaign.".
crashout Instantly crashes Zandronum.
give lmsinvincible Super God Mode that protects from everything, including those that regular God Mode doesn't. Using Skull Barrier will overide this. It should be noted that certain entities will ignore the player while using this.
puke 998 # Change weapon colour scheme. Replace the "#" with a number
saveprogress # Change Story Mode status. Replace the "#" with a number (see below).
mdk Kills the person you are pointing your crosshair at.

Entity Names

These names are used for the summon command.

centaur - mini Centaurman that behaves like the Centaur from Hexen
chasemet - met
lazymet - met
franticmet - met
jumpingmet - met
metdaddy - giant met helmet
gamma - instantly disappears
auto - auto from the training area
roll - roll from the mirror room
megaman - killable megaman
moby - huge whale from Diveman's stage
bigeye - hops around and damages players
blueflag - light flag
redflag - wily flag
orangeflag - cossackflag
purpleflag - mrx flag
eddie - eddie call!
gutslift - lift from gutsman's stage
megahair - helmetless megaman
bombmanball - weird bkgd thing from bombman's stage
firetrap - fireball generator from fireman's stage
firewave - fireball from fireman's stage
vrsphere - weird sphere thing from light labs training room
quickbeam - beam from quickman's stage
quickbeamshooter - quickbeam generator
gutsstatue - gutsman from mm1dw2
wilybarrel1 - oil drum
wilybarrel2 - 2 oildrums
spike - from cutman's stage
torch - from pharaohman's stage
300watt - lightbulb enemy from brightman's stage
dompan - green enemy from brightman's stage
spray - effect from various water stages
megarun - megaman running
bassrun - bass running
protorun - protoman running
cossackspike - spike from cossack stage
snowspawner - it snows
snowflake - one snowflake that endlessly falls
bigsnakey - snake head from snakeman's stage
picketman - from gutsman's stage
cactus - from tomahawkman's stage
sumatiger - from napalmman's stage
skeletonjoe - from skullman's stage
vboy - from waveman's stage
hothead - from quickman's stage
tacklefire - from various fire stages
telly - from heatman's stage
goblin - from airman's stage
spiney - spike from bubbleman's stage
gutsdozertop - gutsdozer's body
dozermetool - met
summon hissy - cacodemon plush
lostsoul - flying Skullman
painelemental - invisible monster that generates flying Skullmen
mrx - npc from mm6 boss level
ducksinouterspace - easter egg from Starman's stage
megamanxprop - from MM6 ending
brotoad - from MM6 credits
cutmanmike - from MM6 credits
korby - from MM6 credits
copshowguy - fro MM6 credits
snowboard - from frostman's stage
drlight - from light labs
cutmanprop - from light labs
gutsmanprop - from light labs
icemanprop - from light labs
firemanprop - from light labs
bombmanprop - from light labs
elecmanprop - from light labs
timemanprop - from light labs
oilmanprop - from light labs
aquamanprop - from evil robot cutscene
astromanprop - from evil robot cutscene
clownmanprop - from evil robot cutscene
frostmanprop - from evil robot cutscene
grenademanprop - from evil robot cutscene
searchmanprop - from evil robot cutscene
swordmanprop - from evil robot cutscene
tengumanprop - from evil robot cutscene
evilrobotprop - from evil robot cutscene
duoprop - from evil robot cutscene
toycutman - from clownman stage
toyiceman - from clownman stage
toygutsmang - from clownman stage
creditsmetool - from MM8 credits
devilpart - a peice of yellowdevil
devileye - yellowdevil's eyeball
wilygrovel - wily groveling
partyball - drops items

Weapon Colour Numbers

Here are all the numbers for replacing the "#" in the player colour change code.

Any number that's not here will give you the default Mega Buster palette.

0 Mega Buster
1 Bubble Lead
2 Leaf Shield
3 Atomic Fire
4 Shadow Blade
5 Napalm Bomb
6 Air Shooter
7 Hyper Bomb
8 Magnet Missle
9 Top Spin
10 Needle Cannon
11 Gemini Laser
12 Search Snake
13 Time Stopper
14 Super Arm
15 Ice Slasher
16 Thunder Beam
17 Metal Blade
18 Hard Knuckle
19 Drill Bomb
20 Blizzard Attack
21 Fire Storm
22 Quick Boomerang
23 Crash Bomb
24 Charge Kick
25 Rolling Cutter
26 Spark Shock
27 Ring Boomerang
28 Gyro Attack
29 Power Stone
30 Dust Crusher
31 Pharaoh Shot
32 Water Wave
33 Crystal Eye
34 Skull Barrier
35 Flame Blast
36 Proto Buster
37 Yamato Spear
38 Dive Missle
39 Plant Barrier
40 Silver Tomahawk
41 Wind Storm
42 Knight Crush
43 Star Crash
44 Rain Flush
45 Sakugarne
46 Bass Buster
47 Ballade Cracker
48 Screw Crusher
49 Flash Stopper
50 Gravity Hold
51 Centaur Flash
52 Mirror Buster
53 Ballade Boss/Pre-V3a Ballade Cracker
54 Freeze Cracker
55 Noise Crush
56 Thunder Bolt
57 Junk Shield
58 Wild Coil
59 Scorch Wheel
60 Atomic Fire Charge 1
61 Atomic Fire Charge 2
62 Atomic Fire Charge 3
63 Proto Buster Charge 1
64 Proto Buster Charge 2
65 Enker Boss Charge 1
66 Enker Boss Charge 2
67 IG Metal Blade
68 Boss Pain
69 Slash Claw
70 Danger Wrap
71 Noise Crush Charge 1
72 Noise Crush Charge 2
73 Noise Crush Charge 3
74 Wild Coil Charge 1
75 Wild Coil Charge 2
76 Wild Coil Charge 3
77 Super Adaptor
78 Super Adaptor Charge 1
79 Super Adaptor Charge 2
80 Super Adaptor Charge 3
81 Flame Sword
82 Ice Wave
83 Thunder Claw
84 Water Balloon
85 Tornado Hold
86 Flash Bomb
87 Astro Crush
88 Homing Siper
89 Homing Sniper Charge 1
90 Homing Sniper Charge 2
91 Homing Sniper Charge 3
92 Arrow Buster Charge 1
93 Arrow Buster Charge 2
94 Arrow Buster Charge 3
95 Oil Slider
96 Time Slow
100 Mega Ball
101 Duo Fist
102 Duo Fist Charge 1
103 Duo Fist Charge 2
104 Duo Fist Charge 3
105 Frozen
106 Laser Buster Charge 1
107 Laser Buster Charge 2
170 Tengu Blade
171 Wave Burner
172 Spread Drill
173 Magic Card
174 Remote Mine
175 Copy Vision
176 Ice Wall
177 Lightning Bolt
178 Treble Boost
179 Tengu Blade (Bass's color)
180 Wave Burner (Bass's color)
181 Spread Drill (Bass's color)
182 Magic Card (Bass's color)
183 Remote Mine (Bass's color)
184 Copy Vision (Bass's color)
185 Ice Wall (Bass's color)
186 Lightning Bolt (Bass's color)

Story Mode Progress

Here are all the numbers for replacing the "#" in the Story Mode progress code.

0 Campaign initialization
1000 - Chapter 1-1 Cut Man
1001 - Chapter 1-2 Guts Man
1002 - Chapter 1-3 Bomb Man
1003 - Chapter 1-4 Elec Man
1004 - Chapter 1-5 Ice Man
1005 - Chapter 1-6 Fire Man
1006 - Chapter 1-7 Time Man
1007 - Chapter 1-8 Oil Man
1008 - Chapter 1-9 Wily's Fortress 1
1009 - Chapter 1 Boss
1010 - Chapter 2-1 Bubble Man
1011 - Chapter 2-2 Air Man
1012 - Chapter 2-3 Heat Man
1013 - Chapter 2-4 Flash Man
1014 - Chapter 2-5 Quick Man
1015 - Chapter 2-6 Wood Man
1016 - Chapter 2-7 Crash Man
1017 - Chapter 2-8 Metal Man
1018 - Chapter 2-9 Skull Castle Entrance
1019 - Chapter 2 Boss
1020 - Chapter 3-1 Snake Man
1021 - Chapter 3-2 Top Man
1022 - Chapter 3-3 Needle Man
1023 - Chapter 3-4 Hard Man
1024 - Chapter 3-5 Gemini Man
1025 - Chapter 3-6 Magnet Man
1026 - Chapter 3-7 Spark Man
1027 - Chapter 3-8 Shadow Man
1028 - Chapter 3-9 Skull Castle Interior
1029 - Chapter 3 Boss
1030 - Chapter 4-1 Pharaoh Man
1031 - Chapter 4-2 Dive Man
1032 - Chapter 4-3 Drill Man
1033 - Chapter 4-4 Toad Man
1034 - Chapter 4-5 Dust Man
1035 - Chapter 4-6 Ring Man
1036 - Chapter 4-7 Skull Man
1037 - Chapter 4-8 Bright Man
1038 - Chapter 4-9 Dr. Cossack's Citadel
1039 - Chapter 4 Boss
1040 - Chapter 5-1 Charge Man
1041 - Chapter 5-2 Stone Man
1042 - Chapter 5-3 Napalm Man
1043 - Chapter 5-4 Wave Man
1044 - Chapter 5-5 Gyro Man
1045 - Chapter 5-6 Gravity Man
1046 - Chapter 5-7 Star Man
1047 - Chapter 5-8 Crystal Man
1048 - Chapter 5-9 Dark Man Castle
1049 - Chapter 5 Boss
1050 - Chapter 6-1 Tomahawk Man
1051 - Chapter 6-2 Centaur Man
1052 - Chapter 6-3 Knight Man
1053 - Chapter 6-4 Blizzard Man
1054 - Chapter 6-5 Plant Man
1055 - Chapter 6-6 Flame Man
1056 - Chapter 6-7 Wind Man
1057 - Chapter 6-8 Yamato Man
1058 - Chapter 6-9 Mr. X Fortress
1059 - Chapter 6 Boss
1060 - Chapter 7-1 Freeze Man
1061 - Chapter 7-2 Junk Man
1062 - Chapter 7-3 Burst Man
1063 - Chapter 7-4 Cloud Man
1064 - Chapter 7-5 Spring Man
1065 - Chapter 7-6 Slash Man
1066 - Chapter 7-7 Shade Man
1067 - Chapter 7-8 Turbo Man
1068 - Chapter 7-9 Skull Fortress 1
1069 - Chapter 7 Boss
1070 - Chapter 8-1 Tengu Man
1071 - Chapter 8-2 Astro Man
1072 - Chapter 8-3 Sword Man
1073 - Chapter 8-4 Clown Man
1074 - Chapter 8-5 Search Man
1075 - Chapter 8-6 Frost Man
1076 - Chapter 8-7 Grenade Man
1077 - Chapter 8-8 Aqua Man
1078 - Chapter 8-9 Duo
1079 - Chapter 8-10 Skull Tower 1
1080 - Chapter 8-11 Skull Tower 2
1081 - Chapter 8 Boss
1082 - Chapter 9-1 Robot Museum
1083 - Chapter 9-2 Tengu Man B
1084 - Chapter 9-3 Astro Man B
1085 - Chapter 9-4 Dynamo Man
1086 - Chapter 9-5 Cold Man
1087 - Chapter 9-6 Ground Man
1088 - Chapter 9-7 Pirate Man
1089 - Chapter 9-8 Burner Man
1090 - Chapter 9-9 Magic Man
1091 - Chapter 9-10 King's Tower
1092 - Chapter 9 Boss
1093 - Chapter 10-1 Buster Rod G.
1094 - Chapter 10-2 Mega Water S.
1095 - Chapter 10-3 Hyper Storm H.
1096 - Chapter 10-4 Wily Tower 1
1097 - Chapter 10-5 Wily Tower 2
1098 - Chapter 10 Boss
1099 - Endgame

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