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WepIconDWN038-Charge Charge Kick Chargemansprite
ChargeKickWepGif
Weapon code ChargeKickWep
Comes from Mega Man 5
Weapon color scheme Peach-on-White
Fire rate Medium
Missile speed Medium
Capacity 14 uses
Weapon hotkey/type [4] Close range
Damage 40 (One charge impact)
Appears in
these maps
MM5ChargeMM2CrashMM5DarkmanMM4DiveMM3GammaMM2QuickStageIconRobotMastersMM3ShadowMM3TopMM7Turbo

Charge Kick is a close range weapon that allows you to dash forward with a powerful kick, damaging enemies in the process. Even if you're stunned by Spark Shock you can still move forward with this weapon. Unlike in Mega Man 5, it can be used in midair. Thus, Charge Kick is an easy way to get around the map quickly, chase down fleeing players, or grab high-up items with creative maneuvers.

Tactics

Using Charge Kick

Charge Kick is usually used as a travelling utility, but it is actually a very strong Melee attack. Use it when you're close, or use it from a distance to get close to use other weapons. You can also combine Charge Kick with close range weapons to perform some nasty tricks. A popular technique is to Charge Kick over to someone and switch to something like Slash Claw or Flame Sword to do major damage.

Vs. Charge Kick

Keep strafing and you should be fine. Counter with other close ranged weapons if if your opponent insists on kicking you to death.

Code

actor ChargeKickWep : MegaBuster 10055
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 2
Weapon.AmmoGive 112
Weapon.SlotNumber 4
Obituary "%o was kicked around by %k's charge kick."
Inventory.Pickupmessage "Power up! Charge Kick!"
weapon.ammotype "ChargeKickAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
Weapon.KickBack 400
inventory.icon "CHARSI"
Scale 2.0
States
{
Spawn:
WEA2 E 1
loop
Ready:
CKIC C 0 ACS_ExecuteAlways(998,0,24)
CKIC C 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
CKIC C 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
CKIC C 1 A_Raise
Loop
Fire:
CKIC C 0 A_JumpIfNoAmmo("NoAmmo")
CKIC C 0 A_PlaySoundEx("weapon/chargekick","Weapon")
CKIC C 0 SetPlayerProperty(0,1,0)
CKIC C 2 A_ChangeVelocity(25,0,momz,CVF_RELATIVE|CVF_REPLACE)//A_Recoil(-20)
CKIC B 2 A_FireCustomMissile("ChargeKick",0,1,0,0)
CKIC A 8 SetPlayerProperty(0,0,0)
CKIC B 5
CKIC C 5
CKIC C 0 A_Refire
Goto Ready+1
Test:
SCLA BC 1
SCLA A 0 A_PlaySoundEx("weapon/chargekick","Weapon")
SCLA A 0 A_FireCustomMissile("ChargeKick",0,1,0,0)
SCLA DE 2
SCLA F 4
SCLA G 15
SCLA BCA 2 A_WeaponReady
Goto Ready
NoAmmo:
CKIC C 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor ChargeKickAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor ChargeKick
{
PROJECTILE
Radius 14
Height 25
scale 2.5
damage (40)
damagetype "ChargeKick"
speed 40
States
{
Spawn:
CKIC D 0
CKIC D 0 //A_RadiusThrust(500,64,0)
CKIC DEF 2
stop
}
}

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