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WepIconDWN011-Bubble Bubble Lead Bubblemansprite
BubbleLeadWepGif
Weapon code BubbleLeadWep
Comes from Mega Man 2
Weapon color scheme Gray-on-White
Fire rate Fast
Missile speed Slow
Capacity 14 uses
Weapon hotkey/type [4] Close range
Damage 35 (One bubble)
Appears in
these maps
MM8Astro2MM6BlizzardMM2BubbleMM6CentaurMM5DarkmanMM6FlameMM7FreezeMM3GammaMM3GeminiMM5GravityMM1GutsMM3HardMM5NapalmMM3NeedleMM1OilStageIconRobotMastersMM3ShadowMM8TenguMM4ToadMM2WoodMM4SkullSnakesinspaceMeltingmetalEdgeofthedamn

Bubble Lead fires bubbles that roll across the floor and do heavy damage to anything they touch. They disappear when they reach a wall or go over terrain they cannot cross such as bridges. When used in the water, they have a much higher arc, which usually decreases their usefulness.

Tactics

Using Bubble Lead

Bubble Lead shines when used down stairs or in tight corridors. Fire them from higher up ledges at your opponents. It can also make a nice trap weapon; firing a field of bubbles down a wide hallway is a perfect way to surprise and overwhelm players. They can also be used as a desperate close range weapon if you're extremely close to your enemy as they hurt quite a lot.

Vs. Bubble Lead

If you see bubbles heading your way, try to get on a higher up ledge as soon as you can. You can try to jump over them too. Do not underestimate their damage as they can destroy you in seconds. Leaf Shield can reflect the the bubbles.

Code

actor BubbleLeadWep : MegaBuster 10007
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 2
Weapon.AmmoGive 28
Weapon.SlotNumber 4
Obituary "%o was lead astray by %k's Bubble Lead."
Inventory.Pickupmessage "Power up! Bubble Lead!"
weapon.ammotype "BubbleLeadAmmo"
inventory.icon "BUBBI"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
Scale 2.0
States
{
Spawn:
WEAP D 1
loop
Ready:
BUBB D 0 ACS_ExecuteAlways(998,0,1)
BUBB D 1 A_WeaponReady
goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
BUBB D 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
BUBB D 1 A_Raise
Loop
Fire:
BUBB D 0 A_JumpIfNoAmmo("NoAmmo")
BUBB D 0 A_PlaySoundEx("weapon/mbuster","Weapon")
BUBB D 0 
BUBB D 0 A_FireCustomMissile("BubbleLeadSpawner",0,1,8,0)//A_SpawnItemEx("BubbleLeadStart",6,0,0,8,0,8,0,0,0)
BUBB EFD 4
BUBB D 0 A_Refire
goto Ready+1
NoAmmo:
BUBB D 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor BubbleLeadAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor BubbleLeadSpawner
{
PROJECTILE
+NOINTERACTION
+NOCLIP
Damage(0)
Height 1
Radius 1
Speed 8
States
{
Spawn:
TNT1 A 1
TNT1 A 0 A_SpawnItemEx("BubbleLeadStart",8,0,-16,8,0,5,0,0,0)
stop
}
}

actor BubbleLeadStart
{
PROJECTILE
-NOGRAVITY
Damage (35)
DamageType "BubbleLead"
Height 5
Radius 6
Scale 2.5
States
{
Spawn:
BUBB ABCB 3
loop
Death:
TNT1 A 0 A_JumpIf(z-floorz==0,"Death2")
TNT1 A 1
stop
XDeath:
TNT1 A 1
stop
Death2:
TNT1 A 1 A_SpawnItemEx("BubbleLead",0,0,0,18,0,0,0,0,0)
stop
}
}

actor BubbleLead// : MaceFX1
{
-SOLID
PROJECTILE
-NOGRAVITY
Damage (35)
DamageType "BubbleLead"
Height 16
Radius 20
Scale 2.5
gravity 3.0
speed 18
States
{
Spawn:
BUBB A 4 
BUBB A 0 A_GiveInventory("Clip",1)
BUBB BCB 4
loop
Death:
TNT1 A 0 A_JumpIfInventory("Clip",1,"Continue")
TNT1 A 1
stop
XDeath:
TNT1 A 1
stop
Continue:
TNT1 A 0  A_CustomMissile("BubbleLead",0,0,0,2,0)
TNT1 A 1
stop
}
}

Trivia

In MM8BDM V1, Bubble Lead was considered into the [2] Long range section weapons.

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