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Blizzard Attack

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WepIconDWN041-Blizzard Blizzard Attack Blizzardmansprite
BlizzardAttackWepGif
Weapon code BlizzardAttackWep
Comes from Mega Man 6
Weapon color scheme Dark-cyan-on-White
Fire rate Slow
Missile speed Medium
Capacity 14 uses
Weapon hotkey/type [2] Long range
Damage 15 (One snowflake)
Appears in
these maps
MM2AirMM6BlizzardMM5ChargeMM4DiveMM4CossackMM4DustMM7FreezeMM3GammaMM5GravityMM1GutsMM5GyroMM2HeatStageIconRobotMastersMM7Wily4MM4SkullMM7SlashMM6TomahawkMM7TurboMM5WaveMM1Wily1MM1Wily2IcyfortsUnderwaterBA SexWoodmanrevengeFrigi doh ceanSpacedustClashinthestreet

Blizzard Attack genrates four snowflake projectiles from behind and to the sides of the player. It then flings them forward, creating a wide line of projectiles for enemies to dodge. It's useful in open areas and can do surprising damage when more than one snowflake hits.

Tactics

Using Blizzard Attack

Blizzard Attack does more damage than you'd think and has a large spread, making it one of the best sweeping weapons in the game. Use it against gangs of dueling robots to easily reap a bunch of frags, but keep an eye on that ammo counter. It's not the best in close combat where the snowflakes can't stack. The flakes are also very hard to see on blue and white maps like Ice Man and Blizzard Man, so use it in those areas for surprise sweeps.

Vs. Blizzard Attack

Blizzard Attack can be tricky to avoid on the ground, but can easily be dodged by jumping. If your opponent only aims towards the ground, you easily have enough time to jump over each Blizzard Attack. Because Blizzard Attack is more dangerous on level ground, try to find some higher ledges or obstacles to climb up on and attack your foe below. Leaf Shield can reflect the flakes of Blizzard Attack.

Code

actor BlizzardAttackWep : MegaBuster 10051
{
//$Category MM8BDM-Weapons
Weapon.AmmoUse 2
Weapon.AmmoGive 28
Weapon.SlotNumber 2
Obituary "%o was frozen by %k's Blizzard Attack."
Inventory.Pickupmessage "Power up! Blizzard Attack"
weapon.ammotype "BlizzardAttackAmmo"
inventory.pickupsound "weapon/weaponup"
+WEAPON.AMMO_OPTIONAL
inventory.icon "BLIZSI"
Scale 2.0
States
{
Spawn:
WEAP W 1
loop
Ready:
BLIZ D 0 ACS_ExecuteAlways(998,0,20)
BLIZ D 1 A_WeaponReady
Goto Ready+1
Deselect:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
BLIZ D 1 A_Lower
Loop
Select:
TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
BLIZ D 1 A_Raise
Loop
Fire:
BLIZ D 0 A_JumpIfNoAmmo("NoAmmo")
BLIZ D 0 A_PlaySoundEx("weapon/mbuster","Weapon")
BLIZ D 0 A_FireCustomMissile("BlizzardAttack",12,1,52,0)
BLIZ D 0 A_FireCustomMissile("BlizzardAttack",-12,0,-52,0)
BLIZ EE 2
BLIZ F 1
BLIZ D 0 A_FireCustomMissile("BlizzardAttack",0,0,32,0)
BLIZ D 0 A_FireCustomMissile("BlizzardAttack",0,0,-32,0)
BLIZ FD 5
BLIZ D 20
BLIZ D 0 A_Refire
Goto Ready+1
NoAmmo:
BLIZ D 1 ACS_Execute(979,0)
Goto Ready+1
}
}

actor BlizzardAttackAmmo : Ammo
{
inventory.amount 1
inventory.maxamount 28
}

actor BlizzardAttack
{
PROJECTILE
Speed 0
Damage (15)
damagetype "BlizzardAttack"
Scale 2.5
Height 12
Radius 12
Speed 40
States
{
Spawn:
BLIZ ABC 5
BLIZ C 0 //A_Recoil(-36)
BLIZ C 1 //A_Wander
Goto Spawn+4 
}
}

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